It's a bit rough around the edges, but it reminds me a lot of Moons of Madness. The biggest issue is the amount of pickups, as after so many it became a chore to get them since some are necessary to progress while others are lore.
Loved watching your video and your feedback is welcome. There is some key point which you raised such as the amount of pickup items that we will defiantly want to look at. Furthermore we are a team of 3 for a university project however we would love to add some threat in the future. None of us specialise as programers (2 artists and a writer) so it will take a while to look into this. :)
For your peace fo mind the real Tony is alive and safe.
While the game is fairly well made, there's not much to do within the game even as a walking sim. The game just dumps you into a ruined company and you have to go searching for keycards and collectables.
I kinda wish there was more environment based interaction with the player. (i.e Player sees brief glimpse of the monster, Player sees several people trapped as the dangerous gas leaks, etc).
Another thing with the collectables is that there's too much of them. I'd recommend sticking with the soda pops as the collectable since it seems to make the most sense.
It's a decent start for sure. It just needs a bit more time to iron out some of the kinks.
Thank you for reviewing our Walking Simulator Game, we love watching videos of people playing through the map. We defiantly want to look into your feedback regarding more interactions and less to pick up.
We at Descent Games would love to have a threat of some kind added into the game. However as this was for a university demo and we are only 2 Artists and 1 Writer we need a little more time to look into this in the future.
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It's a bit rough around the edges, but it reminds me a lot of Moons of Madness. The biggest issue is the amount of pickups, as after so many it became a chore to get them since some are necessary to progress while others are lore.
Also Tony is best, and deserves a good home.
Thank you for playing our demo.
Loved watching your video and your feedback is welcome. There is some key point which you raised such as the amount of pickup items that we will defiantly want to look at. Furthermore we are a team of 3 for a university project however we would love to add some threat in the future. None of us specialise as programers (2 artists and a writer) so it will take a while to look into this. :)
For your peace fo mind the real Tony is alive and safe.
While the game is fairly well made, there's not much to do within the game even as a walking sim. The game just dumps you into a ruined company and you have to go searching for keycards and collectables.
I kinda wish there was more environment based interaction with the player. (i.e Player sees brief glimpse of the monster, Player sees several people trapped as the dangerous gas leaks, etc).
Another thing with the collectables is that there's too much of them. I'd recommend sticking with the soda pops as the collectable since it seems to make the most sense.
It's a decent start for sure. It just needs a bit more time to iron out some of the kinks.
Here's my channel for other games I have played. http://www.youtube.com/c/Levont
Thank you for reviewing our Walking Simulator Game, we love watching videos of people playing through the map. We defiantly want to look into your feedback regarding more interactions and less to pick up.
We at Descent Games would love to have a threat of some kind added into the game. However as this was for a university demo and we are only 2 Artists and 1 Writer we need a little more time to look into this in the future.
Thank you for your feedback :)
Can not exit the first computer you interact with :D
Hi, if you press the E key it should let you out. :)